The best skills and perks for each class in Diablo Immortal – Trucoteca ▷➡️

The best skills and perks for each class in Diablo Immortal

Skills in Diablo Immortal represent your character’s particular abilities in combat. Each class has different abilities and each ability provides various bonuses. It includes offensive and defensive boosts, as well as additional ways to deal damage to your enemies.

That said, since not all classes have the same attributes, certain abilities and perks will need to be prioritized over others depending on which class you choose.

These are some of the best abilities and perks of each class in Diablo Immoral.

The best skills and perks for each class in Diablo Immortal

In Diablo Immortal, you can choose to play as six different classes. Barbarian, crusader, demon hunter, monk, necromancer, and wizard. Each of them has a different role within the group, as well as a different approach to combat.

Here are some of the best skills and perks that you should prioritize for each class.

Barbarian

Ability unlock level Role Cooldown (in seconds) Effect
Lacerate 1 N/A N/A Launches a series of attacks that deal damage with each hit. Every third hit heals you for 15% of the damage dealt.

blood and rage (Ultimate) – Enhances Lacerate for 12 seconds, increasing its healing to 20% of the damage dealt with each attack, increasing its range, and knocking back enemies every third attack. You also gain a shield that absorbs damage equal to 20% of your maximum health for 3 seconds.

hammer of the ancients 1 damage 12 Summons a massive hammer that smashes enemies in front of you. That deals extra damage over 2 seconds of damage and shakes the very earth.
pique fifteen Buff/Damage sixteen Increases your movement speed by 50% for 4.5 seconds. While active, he can move unhindered through enemies and is immune to movement impairing effects.
Tourbillon 8 Chain/Damage 0.5 Become a whirlwind of steel, continuously striking all nearby enemies for damage while moving at a 70% slower speed. Using Whirlwind slowly drains your energy, which is replenished when Whirlwind is not in use.
berserker’s rage fifty Suede 30 Go into a berserker rage increasing your attack speed by 50% and movement speed by 20% for 6.5 seconds.

Cross

Ability unlock level Role Cooldown (in seconds) Effect
Consecration twenty Chain/Damage fifteen Consecrate the ground around you, damaging all nearby enemies for 6 seconds.
draw and quarter fifteen Buff/Damage sixteen Ride a Celestial Warhorse for 6 seconds, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your main attack. Holy Chains will link up to 8 nearby mobs, dragging them while rolling and dealing damage repeatedly.
falling sword 8 dash/multi-stage I said Impale your holy sword, dealing damage over 5 seconds to all nearby enemies. Activate again to launch into the skies and crash into the sword’s location, dealing damage to all nearby enemies and recovering the sword.
To punish 1 N/A N/A Hit an enemy to deal damage and heighten your senses, increasing your chance to block by 30% for 2 seconds.

counter storm (Ultimate) – Enhance Punishment for 12 seconds, hit all enemies in front of you, increasing their damage per hit and Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum health for 3 seconds.

spinning shield 1 damage 12 Throws out a spinning shield that damages all enemies in its path. The shield will return, pulling enemies on its way to you and dealing bonus damage (max 3 charges). Players can only be affected by Spinning Shield once every 3 seconds.

Demon Hunter

Ability unlock level Role Cooldown (in seconds) Effect
crossbow shooting 1 N/A N/A Fire an arrow dealing x x damage while moving at low speed.

Volley (Ultimate) – Enhances your crossbow shot for 12 seconds, increasing its damage per shot, firing volleys of arrows, and increasing your movement speed.

dear swing fifteen Rush I said Use a rope to swing to a nearby location, dealing damage to enemies along the way while they can’t attack you (max 2 stacks).
multiple 1 damage 9 Fire a flurry of arrows, dealing x damage to all enemies in a direction (max 3 stacks).
rain of revenge 3 damage sixteen Fire a huge flock of arrows into the air that rain down over several seconds, damaging all enemies in the area for 4 seconds.
Revenge fifty Suede twenty Active – Transform into the physical embodiment of Vengeance for 6 seconds, causing each main attack to fire an additional 2 shots.

Passive – Gain 3% more movement speed.

Related: Can you respect your character in Diablo Immortal?

Monk

Ability unlock level Role Cooldown (in seconds) Effect
cyclone strike 1 Gather/Charge 12 Generates a vortex of wind that pulls enemies in and deals damage. Charging for longer increases range and damage.
explosive palm 28 Damage/Debuff 6 Attacks enemies in a direction, damaging them and inflicting Bleeding for 5 seconds. Enemies that die while bleeding will explode, damaging nearby enemies. Enemies can only be hit 5 times in 1 second by these explosions, and from explosion 2 onwards, they only take 30% of normal damage (max 2 stacks).
thunder fists 1 Damage/Combo N/A Teleport to a nearby enemy and unleash a rapid succession of hits that deal damage. You can teleport again every three hits.

lightning flow (Ultimate) – Enhance Fists of Thunder for 12 seconds, teleporting to an enemy with every hit and generating a lightning storm every time you defeat an enemy. Storms deal damage and knock enemies back. You also gain a shield that absorbs damage equal to 20% of your maximum health for 3 seconds.

mystic strike fifteen Race/Meeting 12 Move forward 4.5 meters and leave behind a spirit that will return to you, pulling all enemies in its path towards you and dealing damage (max 3 stacks).
strike from seven sides 8 Damage/Immunity 12 Dash quickly between nearby enemies, hitting 7 times, dealing damage each time. Additional hits on the same target only deal 50% of normal damage.

Necromancer

Ability unlock level Role Cooldown (in seconds) Effect
bone armor 41 Suede twenty Protect yourself and nearby allies with a bone shield that absorbs damage for 12 seconds.
command golem fifty gather/control 36 Summons a Bone Golem for 24 seconds. When summoned, it deals damage to all nearby enemies and Stuns them for 2 seconds. While active, you can command the golem to jump to a nearby location, dealing damage and forcing all nearby monsters to attack it for 6 seconds.
commando skeletons 1 damage 8 Active – Command your Skeleton Champions to charge to a location and increase attack speed by 80% for 4.5 seconds.

Passive – Raise a Skeleton Champion every 8 seconds up to a maximum of 4. Skeleton Champions deal damage per attack.

dark curse 44 Check 12 Curses all enemies in the area, damaging them for 6 seconds and greatly reducing their vision.
soul fire 1 N/A N/A Launch a ball of Soulfire that explodes when it hits an enemy, dealing damage to the target and 25% damage to all other nearby enemies.

Hungry soul fire (Ultimate) – Enhances Soulfire for 12 seconds, instead launching multiple Superior Bone Spirits that seek out enemies and deal damage. Targets hit multiple times simultaneously suffer a cumulative 75% damage reduction.

Wizard

Ability unlock level Role Cooldown (in seconds) Effect
arcane wind 1 Damage/Charge 9 Unleash a gust of wind in a direction dealing damage and knocking back enemies. Charging for longer increases range, hit distance, and damage. Deals 50% more damage to enemies on fire.
magic missile 1 N/A N/A Hit an enemy to deal damage and gain Hardening. Launches a missile of magical energy that deals damage.

ice missile (Ultimate) – Enhances Magic Missile with Frost for 12 seconds, increasing its damage and slowing the movement of affected enemies.

Meteorite 41 limit the damage 9 Summons a huge meteor that falls from the sky, dealing damage and stunning all enemies in the impact area for 3 seconds. The ground it touches scorches, burning enemies and dealing damage over 6 seconds.
Burn down 1 damage 9 Launch a flaming orb that deals damage and knocks back enemies, leaving a fiery trail that deals damage over 6 seconds.
teleportation fifteen Rush fifteen Teleport forward (max 3 charges).

That’s all you need to know about the best abilities and perks for each class in Diablo Immortal. Be sure to check out some of our other Diablo-themed content here at game-bayrou.com. Like how to use Essence Transfer on Diablo Immortal. As well as our dedicated guides section for more information on other popular game titles.