Rogue Legacy 2 – Review, a roguelite with all the trimmings!

The kind of roguelike/quarrel has probably become one of the most followed and appreciated in recent years for our favorite media, thanks to high quality products capable of keeping players glued for hours and hours without tiring them. Today we want to talk to you in review of one of these games, a roguelite of excellent quality and which has almost completely won us over, that is Rogue legacy 2. We are talking about the direct sequel to one of the titles that in far 2013 has made the contemporary history of the genre, and which in its small independent environment has consecrated its playful foundations as specific subgenus procedurally generated action games. The title of the boys of Cellar Door Games it arrives then loaded with interesting news, with a myriad of additional contents compared to the first chapter, new mechanics and a very nice graphic design totally renewed.

The mythical genealogical roguelite is back

Just like the predecessor of the same name, even in this new iteration the gameplay of Rogue legacy 2 shows almost the same playful bases of the first chapter, and in particular with all those characteristics that have probably allowed the Roguelites, to obtain such great success in the last period. Let’s think, for example, of the famous Deathloop or to the mythical Returnal to name but a few. For those who are not very accustomed to the style of these titles, we still try to give some definitions absolutely not exhaustive and complete, but which could give a general idea of ​​what we are discussing.

With roguelikes we generally speak of role-playing games descended from the Rogue videogame of the 80s, in which the player is pushed to face levels (often procedurally generated), populated by creatures and extreme environmental dangers, in single runs that begin and end in a single life, that is, with permadeath. In fact, once one’s alter ego dies, many of the accumulated resources (if not all) are lost, such as any progress in the game world made up to that moment, such as defeated minor enemies, and checkpoints etc.

While in roguelikes, the loss of resources is the progress made it is total and definitiveand the only element that remains to the player after the defeat is the experience that as a player has been acquired in combat, in rogueliteand specifically Rogue Legacy 2not all is lost with the death of one of the countless warriors that we will control, since we will be able to carry with us the currency with which to permanently improve any future character.

Roguelites therefore have the potential to reward the player with rewards even in the event of a defeat and consequently, even the most hard failure it’s part of a growing process that makes the next run easier and more “fun”. This factor has led over the years to see the sub-genre of litigation almost completely replace the likes (more brutal and difficult), changing the trend and tracing new growth paths, and the new Cellar Door Games children’s game is clear proof of this.

Death returns to accompany us on the ferry

Therefore, including the genre, let’s go deeper into the product and the mechanics that compose it. As mentioned in the previous paragraph, once they have fallen in battle, the controlled character will die definitively, and as a consequence one of his descendants of our choice will take his place. Once the new warrior has been selected, we will then find ourselves in the famous one wharf of the first Rogue Legacya sort of post mortem purgatory, where to invest the very precious money painstakingly obtained from our ancestors, in definitive power ups.

It will therefore be possible to use the currency to build and improve a real palace and cultivate and enhance the strength and resistance of the dynasty of our fighters, who will be called to break the terrible curse of the changing Castle and the game kingdom (which are then real protagonists of the events). We are talking about a location structurally similar to that of the first game, but exactly as it happened in the past, to leave again on the journey towards the changing haunted mansion it will be necessary to spend all the gold left over from investments to pay for the Death himself and therefore guarantee us a safe passage. Once again, the well-known one returns to help us Speaking Safe of the first chapter, capable of keeping a small (incremental) percentage of money in custody, so as not to drain our resources whenever we find ourselves to start a new run.

Improving the structure of our palace and enlarging the dynasty have a significant impact on the game balance, and allows the player to face insurmountable challenges at first glance, with many active, passive upgrades and new archetypes and classes of increasingly stronger warriors. Despite the many upgrades, however, the player’s skill will still be very important. Furthermore, as regards the classes, we can specify that all archetypes have strengths and weaknesses that guarantee a sort of balance. In fact, net of the subclass of Pirates (definitely over the top), all the others enjoy very diversified and well-structured statistics. Choosing which of these skills to use could consequently make a lot of difference, especially over the course of boss fight harder. Speaking of boss fights, there are 8 main enemies, five of which are called Estuariesto be knocked down to unlock the main door of the castle and start the fight with the “Final boss”.

From what has been said so far, it therefore seems that the playful formula of Rogue Legacy 2 is almost free of defects and does not differ much from the predecessor, if not for much more sustained amount of content. Yet there are some elements to point out due to some important introductions on the card that are very interesting, but which partially distort the formula of the original game. Let’s talk about skills of movement that allow us to enhance our navigation skills for the map and indirectly also combat with active bonuses. The problem in this system is that in order to avoid an excessively random system (typical of the first Rogue Lecacy and less in 2) we tried to build a system similar to that of the runes of Dead Cell. Basically, it will be necessary to perform challenges in specific places in the game world and in a predetermined order to get to them core skillsas the double jumpthe bounce off some surfaces and bullets and much more, all necessary to be able to advance in some areas.

This formula essentially allows the game level design to prevent us from continuing in too advanced areas, thus creating a unique path to look for and go through. This structure is certainly less chaotic than what we saw in the first chapter, but the fact that the placement of the various game worlds remains roughly the same as those of Rogue legacy 1, could lead to a certain degree of frustration in being able to easily reach the new entries. areas but not even being able to cross them because they are temporarily physically inadequate.

The various areas in fact branch off from a central nucleus which is the very first play area like a nodule that branches out in the four cardinal points, with evident and momentarily insuperable barriers. All elements clearly not present in the first game, where you could reach any area, even if obviously the challenges posed were so difficult as to be almost insuperable. Let’s be clear, this new way of structuring the game is not an objective defect, however, given the trend of the series and greater freedom of action, greater mobility would certainly have been preferable in our personal opinion.

Rogue Legacy 2

Rogue Legacy 2 and its cute and colorful 2.5 D graphics

Graphically the game of Cellar Door Games, features 2.5 D graphics with 3D characters, and hand-drawn environments. The pixel art style of the first title then gives way to one cartoon very well defined, with stable performance on both PC and console even in moments with more bullets and objects on the screen. Of course we are talking about a title after all in which the technical side is not the main component, but we are still happy with the work done by the developers also on this side, considering then the quality of the artistic sector. In fact, we feel we can strongly commend the work of the artists on the product that with finely designed settings and rather interesting models of the main bosses, has certainly earned our approval.


  • Rogue Legacy 2 (Tested on XBX / S)

    9Total Score

    Rogue Legacy 2 is the perfect sequel to a title that has made the history of the rogue lite genre, with an exponential enlargement of the contents and challenges that have kept us hooked for dozens and dozens of hours. A good level product, which in our opinion fails to obtain absolute excellence for game design choices that deviate from those ideals of freedom of approach that characterized the first chapter, to the advantage of a narrative and a pace more linear but all in all also more balanced and structured. Basically, we believe that Rogue Legacy 2 is absolutely inevitable in the digital libraries of fans of the predecessor, and in those of all lovers of roguelite.