Pokémon Scarlet and Violet, RNG is fixed, no randomness for PvP

Among the technical problems of the ninth generation, one linked to online clashes has emerged, players have the possibility of identifying the turn in which a move will be 100% successful.

Pokémon Scarlet and Violet suffer from not indifferent technical problems and by now it is certainly not a novelty. Going forward users keep discovering more and more glitches and bugs related to development. Now a new problem has been brought to light via Twitteri.e. that of RNG (Random Number Generator) fixed for online matches.

With a non-random value, the competition is practically nil: it is much easier to calculate when the move of a given Pokémon it will hit. Furthermore, it must be taken into account that some moves have the possibility to send KO the opponent with a single blow, such as Ice Punch, if this is successful. Since there is no longer the probability based on random numbers, it is much easier to win a challenge thus nullifying the sense of competition.

With the fixed, non-random value, PvP in Pokémon Scarlet and Violet is virtually uncompetitive.

It will not be difficult for the player to be able to identify the moment in which the move will be 100% successful, immediately resetting the opponent’s fight points. No longer being based on randomness, the PvP clash would totally lose the sense of a real challenge. Players can now only hope that the currently fixed RNG value and the whole host of technical issues that have plagued the pair of titles since launch can be fixed via a new update.

Recently, the analysis of Digital Foundry totally destroyed the ninth generation of Pokémon, highlighting several bugs and glitches in a video where the exclusive Nintendo Switch was defined graphically poor, both in terms of graphics and in terms of performance. The launch took place just over ten days ago, in the short space of time some dissatisfied users have already requested a refund.