Nintendo has just announced, in collaboration with IIDEAthat a new edition of theIndie World – Italian developers summitthe digital round table that was born with the task of giving a voice to indie developers who work for the publication of their titles on the digital store of the Kyoto House, obviously the Nintendo eShop.
And just in conjunction with the beginning of the Turin Book Fairthree studies have addressed the theme of videogame storytelling in all its facets, with the video of the conference that you can find directly below.
The new Indie World – Italian developers summit addressed the importance of storytelling in the world of video games
Good vision:
For those who do not know what it is, theIndie World gives independent game developers a chance to tell their own stories and experience working on Nintendo eShop And Nintendo Switchalso citing all the daily challenges they are forced to face in order to be able to put their creation on the market.
And this time, the central theme of the new Indie World – Italian developers summit it is like “storytelling in video games differs from that of other mediums, exploring the peculiar characteristics of each genre and retracing its evolution from the beginning to today”.
The journalist was the leader Fabrizia Malgiericalled to moderate the interventions of Tommaso Loiacono of Cordens Interactive, Giacomo Masi of Stormind Games and Marco Agricola of Trinity Team.
And for those unfamiliar with them, they are all 100% Italian companies, “authors of successful games such as Vesper: Zero Light, a visionary and mysterious adventure set in a decadent world full of traps and mysteries to solve, Batora: Lost Haven, action RPG in which they take on the role of a girl with enormous powers physical and mental to save the Earth from oblivion, and The Darkest Tales, a 2D platform-vania that tells the adventures of Teddy, a teddy bear forced to venture into the world of nightmares of his owner, Alicia, in an attempt to save her.“