Project LLL is a science fiction game featuring an alternate history where a past event has changed the world. The title, or at least what has been seen so far, takes place in a post-apocalyptic Seoul where “a Byzantine Empire of the 10th century and the future of the 23rd century coexist in the same timeline,” says Seeder Jaehyun Bae, director of the game. Project LLL poses two scenarios: would the definition of the human being change if technology advances uncontrollably? And what if various groups of individuals, including humans, demons, and mutants, with different technologies meet?
“We put a lot of effort into creating this world, and from the early stages of development, we were guided by three core ideas: open world, shooter, and massively multiplayer online,” explains Seeder Jaehyun Bae. The title includes both PvE (Player versus Environment) and PvP (Player versus Player) content developed in a connected open world that offers a land area of more than 30 square km. Exploration can be on foot or on board vehicles such as robots, cars, and helicopters.
As they progress through the story, players will be able to create their own style of play by combining different weapons, outfits, tactical gear, and brain-machine interfaces (BMIs). During combat, the terrain and environment must also be taken into account. For example, the use of elevated areas and taking cover “is vital”.
With Project LLL, NCSoft hopes to “create a new genre” that offers an alternative to the looter shooter Y battle royale. To make its story, the development team has been inspired by novels such as Foundation by Isaac Asimov and Dune by Frank Herbert, as well as different works by Philip K. Dick, while to create an alternative history and technology the muses have been Blade Runner, Total Challenge and The Man in the High Castle. Three works based on writings by Philip K. Dick. When creating the world, the city of Seoul has been used, which has been scanned to enter it in the game along with its most iconic places.