Yesterday, as part of the State of Unreal presentation, CD Projekt RED talked about choosing an engine for the new Witcher. As you know, the developers abandoned the RED Engine in favor of Unreal Engine 5.
According to game director Jason Slama, one of the main factors in the transition to UE5 was its stability. In open worlds, due to the player’s freedom of action, things often go wrong, so the team needed an engine with which “you can make changes and be sure that it does not break in 1600 other places in the future.”
In addition, the developers really liked last year’s Quixel tech demo with a demonstration of a medieval village. In one of the scenes, you can see a board in it with an announcement about the search for a monster hunter.
Also during the event, a new Tomb Raider game was announced. It is also created on the basis of Unreal Engine 5.