At the GDC Developers Conference, AMD revealed new details about FSR 2.0 technology. To be blunt, this is NVIDIA ‘s analog of DLSS: special algorithms scale the image so that both performances is increased and not lost in visible resolution. One of the key announcements is that FSR 2.0 can be used on Xbox.
According to AMD, FSR 2.0 “will be fully supported on Xbox and made available to developers through the Xbox Toolkit.” However, when exactly this will happen, the company is yet to say.
Other featured features include:
FSR 2.0 operating modes
- Quality: The image is scaled 1.5 times. For example, if the initial resolution is 2560 × 1440, then the final resolution will be 3840 × 2160.
- Balance: 1.7 times, or from 2259 × 1270 to 3840 × 2160.
- Performance: 2 times, or from 1920 × 1080 to 3840 × 2160.
- Ultra performance: By 3 times, or from 1280 × 720 to 3840 × 2160. AMD calls this mode optional – developers decide whether to implement it or not.
Recommended graphics cards for FSR 2.0
AMD warns that FSR 2.0 uses different scaling methods from FSR 1.0. Therefore, the second version will be more demanding on video cards. On the other hand, there are no clearly defined boundaries of compatibility – perhaps the specifics of open source will lead to improvements in the hardware.
At the moment, the recommended optimal bar for FSR 2.0 looks like this:
- For 4K target resolution, Radeon RX 6700 XT or RX 5700 or GeForce RTX 3070 or RTX 2070.
- 1440p – Radeon RX 6600, RX 5600 or RX Vega series or GeForce RTX 3060, RTX 2060 or GTX 1080.
- 1080p – Radeon RX 6500 XT or RX 590 or GeForce GTX 16xx or GTX 1070.
- FSR 2.0 is easier to integrate into games that already have temporally scaled rendering versions.
- FSR 2.0 doesn’t use machine learning (unlike DLSS), but it doesn’t require any special hardware either. This means that it has higher compatibility with different device families, emphasizes AMD .
- The first games with FSR 2.0 will appear during the second quarter of 2022.
- Another game with FSR 2.0 will be Forspoken .
- FSR 2.0 will be open source under the MIT license. The technology supports DirectX 12, Vulkan and has a plug-in for Unreal Engine.